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EmuCR: PCSX2PCSX2 Git (2016/04/02) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* cmake: fix prof build
It was a dev build actually...
* gsdx: disable dump in release build
* Merge pull request #1238 from turtleli/gsdx-use-windows-sdk
gsdx: Remove DirectX SDK dependency
* gsdx:windows: Remove DXSDK references from property sheets
GSdx doesn't use the DirectX SDK anymore.
Also clean up the property sheets while I'm at it.
* gsdx-d3d9: Remove d3dx9 stuff and use d3dcompile
Using D3DX9 requires the end user to install the Direct X redist files.
Switch to using D3DCompile.
* gsdx-d3d11: Remove d3dx11 stuff and use d3dcompile
Using D3DX11 requires the end user to install the DirectX redist files.
Switch to using D3DCompile, and distribute D3DCompiler_47.dll for
Windows Vista, 7 and 8 users (Windows 8.1 onwards supplies
D3DCompiler_47.dll with the OS).
* gsdx-dx: Load D3DCompiler dll at runtime
D3DCompiler_47.dll will be loaded for Windows 8.1 and above (and maybe
Windows 7 devs), D3DCompiler_43.dll will be loaded for Windows 7 and
below.
* gsdx:windows: Prefer Windows SDK over old DX SDK
Some files are present in both the Windows SDK and the old DirectX SDK.
Use the newer versions of the files in the Windows SDK where possible.

Download: PCSX2 Git (2016/04/02)
Source: Here

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