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EmuCR: CitraCitra Git (2016/05/08) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #1718 from alex-laties/fixup-type-conversions
fixup simple type conversions where possible
* fixup simple type conversions where possible
* Merge pull request #1761 from Subv/applets_fb
HLE/Applets: Use the correct size for the framebuffer SharedMemory
* HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.
* Merge pull request #1736 from MerryMage/sdl2-sink
AudioCore: SDL2 Sink
* AudioCore: SDL2 Sink
* HLE: Fix recent DSP change for Visual Studio.
* Merge pull request #1544 from linkmauve/move-glad-init
Move glad initialisation to the frontend
* Frontends, VideoCore: Move glad initialisation to the frontend
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the
default function loader, and fixes a crash when using apitrace with an
EGL context.
On Qt we will need to migrate from QGLWidget to QOpenGLWidget and
QOpenGLContext before we can use gladLoadGLLoader() instead of
gladLoadGL(), since the former doesn’t expose a function loader.


Download: Citra Git (2016/05/08) x64
Source: Here

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