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EmuCR: DolphinDolphin Git 4.0-9375 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3802 from mathieui/netplay-disable-wiimotes-for-real-i-swear
Disable wiimotes on game start if running in netplay
* Disable wiimotes on game start if running in netplay
And restore the settings on game quit
* Merge pull request #3851 from JosJuice/revision-20
Movie: Better safety when writing to s_revision
* Movie: Better safety when writing to s_revision
* Merge pull request #3805 from mathieui/gcadapter-unplug-crash
GCAdapter: improve thread safety
* GCAdapter: protect some more functions
Reset() and Setup() are not used outside of this namespace
* GCAdapter: improve thread safety
make sure Reset() can’t be run concurrently with AddGCAdapter() or
ResetRumble() (which is called on other threads) which can cause
crashes (issue #9462)
* Merge pull request #3808 from stenzek/d3d11-msaa-efb-reads
D3D11: Fix CPU EFB color reads when MSAA is enabled
* D3D11: Fix CPU EFB color reads when MSAA is enabled
Also swaps the byte order from RGBA->BGRA to match GL/D3D12, and what
the read handler is expecting.
Depth reads will now return the minimum depth of all samples, instead of
the average of all samples.

Download: Dolphin Git 4.0-9375 x64
Download: Dolphin Git 4.0-9375 Android
Source: Here

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