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EmuCR: GLideN64GLideN64 Git (2016/05/07) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix FrameBuffer::copyRdram(): fingerprint size must be not less than 4.
Fixed validity check for PD cloacking effect, #842
* Code cleanup in OGLRender::drawTexturedRect.
* Remove enableFog config option, since it has no use anymore.
* Fix post-processing with GLES2
* Correct Combiner_Init()
* Disable fog coordinate set in LLE mode - fog coordinate calculated by RSP.
* Correct OGLRender::_setColorArray() :
enable color array if combiner or blender use shade
* Force fog mode for F-Zero ucode when blender uses fog.
* Rewrite blending emulation:
- remove hardcoded mapping of N64 blend modes to GL blending
- add blending stage(s) to pixel shaders.
* Add cycle type to combiner's key. If the same combiner is used with different cycle types, it must be compiled separately for each cycle type.
* OGLRender::drawTexturedRect : call _updateStates only for texrect command.
* Fix typo in gSPProcessVertex4

EmuCR: GLideN64

Download: GLideN64 Git (2016/05/07)
Source: Here

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