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MAMEMAME Git (2016/05/29) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Fix target exe (nw)
* [skip CI] Update tea-ci.org settings
32-bit due to Cygwin 64-bit bug that bites occasionally.
Add -validate with output on success
For the secrets, need to update the YAML to enable, the generate the secrets file, containing the hash of this YAML file once tea-ci is updated to support this.
* New clone added
-----------------
Electronic Battleship (1982 version) [hap, Sean Riddle]
* Compile fix (uninitialized variable) (nw)
* Create .drone.yml
Add file for Windows/Docker CI for MSYS2/MingW64
* Me Tarzan, you Jane....
* Added highly experimental SHARC recompiler (disabled by default) [Ville Linde]
* Merge branch 'master' of https://github.com/mamedev/mame
* More slider cleanup, nw
* Magic Fly driver: Refactored PCB layout and pinout with new findings
and PCB trace. Also added some technical notes [Roberto Fresca].
* Merge pull request #909 from rzero9/patch-2
fmtowns_cd.xml: Added N, O, P
* fmtowns_cd.xml: Added N, O, P
* Merge pull request #910 from felipesanches/radm_swap_lamp_signals
radm: Swap Lights_lamp and Wiper_lamp (these output signals were misassigned)
* radm: Swap Lights_lamp and Wiper_lamp (these output signals were misassigned)
* Fixed MT06222
- fixed offset of vector lines and clipping rectangle when vector primitives are prepared to be rendered into a texture (HLSL) instead of directly on the screen (GDI, D3D)
* Add missing recently added driver to mess (nw)
* proper patch already applied upstream (nw)
* pkg-config is already there (nw)
* update travis for osx (nw)
* we are not using pipes so no problem, but there is something wrong here (nw)
* misc fixes (nw)
* fix a mismatched new[]/delete error in corealloc
* _name massacre in corealloc while at it
* add template/macro for delaring array with equivalent dimensions
* New non-working drivers:
- Tektronix 4404 [R. Belmont, Al Kossow]
* fix compile issue (nw)
* looks something is wrong (nw)
* Update BGFX and BX (nw)
* disable notification
* they updated version (nw)
* 2nd try (nw)
* move to qt5 in travis.yml (nw)
* fix OSX compile (nw)
* some more gen_latch.cpp (nw)
* Merge pull request #903 from ajrhacker/nmistory
West Story improvements: the NMI story
* West Story improvements: the NMI story
- Thoroughly reworked weststry memory map based on M68000 code
- FG tilemap scrolling implemented for weststry
- Sound hooked up, but doesn't fully work (YM3812 stops sending IRQs)
- Various things documented in other bloodbro.cpp games
* Travis update (nw)
* Fix pongf. (nw)
* New clones added or promoted from NOT_WORKING status
-----------------------
Super Street Fighter II: The Tournament Battle (Japan 931005) [ShouTime]
* Merge pull request #905 from felipesanches/alesis_qs7
[alesqs7] New skeleton driver: Alesis QS-7 musical keyboard.
* [alesqs7] New skeleton driver: Alesis QS-7 musical keyboard.
* Fix Visual Studio build (nw)
* build with MSVC (nw)
* Fix potential crash when using pillarbox default.lay but not specifying 3 shader chains
* Fix crash when using pillarbox shaders, nw

Download:MAME Git (2016/05/29) x86
Download:MAME Git (2016/05/29) x64
Source: Here

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