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EmuCR: PCSX2PCSX2 Git (2016/05/05) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx tc: use unscaled size as clamping in Target::Update
Might avoid/reduce crash like #1340
* gsdx AMD: broken for broken
Until AMD release the driver with a fix, I can't use 2nd blending source with SSO.
So let's use the first source. Blending/Alpha will be wrong. But it is likely better
than an uninitialized alpha value.
* gsdx tc: use GSLocalMemory::m_psm instead of hardcoded value
* gsdx hw: reduce verbosity of channel skip log
* glsl: fix coordinate in channel depth effect
UV can't be used directly in channel effect
Properly fix Urban Chaos smoke
* gsdx hw: remove dead code

Download: PCSX2 Git (2016/05/05)
Source: Here

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