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EmuCR: PPSSPPPPSSPP Git (2016/05/16) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8747 from unknownbrackets/display-minor
Display: Return 1 during the vsync period
* Display: Return 1 during the vsync period.
Timing is based on manual tests, where the vsync signal is near the end of
the vblank. Curiously, it stops right before the vblank stops, reliably.
* Merge pull request #8743 from unknownbrackets/display-minor
Add validation to sceDisplaySetFramebuf
* Display: Add validation/report to set mode.
This seems to be involved in using the video out cable, but fails for
anything but these fixed parameters in normal situations.
* Display: Allow only immediate address changes.
It seems you must latch a change to stride/fmt first, which basically
makes sense. Otherwise it would revert, I suppose.
* Display: Validate framebuf parameters.
* Dsiplay: Initialize the framebuf params better.
* Display: Record bufw/fmt even when display is off.
These are returned by sceDisplayGetFrameBuf().
* Display: Skip transitions between off/on in FPS.
We're just trying to detect frequent flips, so off/on doesn't play into
it.
* Log the block when "uneaten prefix" happens
* Add missing cases to simplify pass
* Fix bug in vus2i (thanks unknown), recognize vectors in IR disasm
* Merge pull request #8742 from unknownbrackets/ir-minor
Fix a few minor IR-related things
* jit-ir: Add notes and report about vrot prefixes.
* Add prefix handling to vfpu color conv per tests.
* jit-ir: Fix FSat0_1 behavior on -0.0f.
* Remove unused value.
* Fix timing drift on CoreTiming::ForceCheck().
Since -1 -(-1) = 0, we'll never think we moved forward this way.
* Most of vi2x
* vx2i, vbfy, vsgn
* IR: Add vrot

EmuCR: PPSSPP

Download: PPSSPP Git (2016/05/16) x86
Download: PPSSPP Git (2016/05/16) x64
Download: PPSSPP Git (2016/05/16) Android
Source: Here



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