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EmuCR: PPSSPPPPSSPP Git (2016/05/19) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #8755 from unknownbrackets/cpu-div
Handle divide by zero more accurately in jit
* armjit: Handle divide by zero more accurately.
Turns out, some games may depend on this behavior.
* x86jit: Set HI/LO properly on divide by zero.
* Merge pull request #8750 from unknownbrackets/display-minor
Add vblank wait to sceDisplaySetMode, fix default brightness value
* Display: Correct default brightness, add reporting.
Not sure if any games use hold/resume in a way that ought to work.
Display didn't seem to react to them being called.
* Display: Wait for vblank when setting mode.
Some games call this even when not needed, and it turns out to have an
important behavior.
* Vulkan: Remove validation layer that is now included in standard_validation
* Revert potentially dangerous optimization that may have caused #8754, though not sure how.
* Merge pull request #8752 from unknownbrackets/ir-vfpu
Add some load/store passes, fix bug in vx2i
* Buildfix.
* jit-ir: Add load/store reorder and merge passes.
Can do more in merge, potentially. Maybe it's not useful...
* jit-ir: Mark prefixes unknown in mtv.
* jit-ir: Correct vx2i with partial overlap.


Download: PPSSPP Git (2016/05/19) x86
Download: PPSSPP Git (2016/05/19) x64
Download: PPSSPP Git (2016/05/19) Android
Source: Here

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