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EmuCR: Project 64Project64 Git (2016/05/23) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1094 from LegendOfDragoon/master
Implement COP1_S_ROUND_L and COP1_D_ROUND_L
* Implement COP1_D_ROUND_L in cpu recompiler
* Implement COP1_D_ROUND_L in cpu interpreter
* Implement COP1_S_ROUND_L in cpu recompiler
* Implement COP1_S_ROUND_L in cpu interpreter
* Merge pull request #991 from LegendOfDragoon/master
Optimize CheckInterrupts, PI_DMA_WRITE, and UpdateTimers
* Optimize UpdateTimers for when wired != 0
* Optimize commonly executed loop in PI_DMA_WRITE
* Statically round up PI_WR_LEN_REG to nearest even
* Optimize CheckInterrupts
Using local variables significantly improves the performance.
* Merge pull request #1093 from LuigiBlood/64dd_2
[64DD] Disk dump loading from command line / drag 'n' drop to EXE file
* [64DD] Disk dump loading from command line / drag 'n' drop to EXE file
* Merge pull request #1092 from Nekokabu/patch-2
Update PifRam.cpp
* Update PifRam.cpp
Wonder Project J2 are using 0xFD

Download: Project64 Git (2016/05/23) x86
Download: Project64 Git (2016/05/23) x64

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  1. when I put the plugin GLIDEN64 in the Last PJ64 Wip
    the configuration panel does not appear

    thanks for reply

    1. You need glide3x.dll in root folder.

    2. http://www.emutalk.net/threads/54874-Glide64-Final


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