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EmuCR:DeSmuMEDeSmuME SVN r5471 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5471
GPU: - Fix a small bug where uninitialized variables were being used. (Related to r5470.)
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r5470
GPU:
- Continue rework towards supporting RGB666 and RGB888 color formats. (Related to r5433. This rework is still incomplete.)
- More basic blending methods now support RGB666 and RGB888 color formats.
- Don’t reset some sprite-related state buffers if the OBJ layer is disabled.
- Replace instances of std::min() with ternary operators.
- Better optimize SSE2 versions of ConvertColor8888To5551() and ConvertColor6665To5551().
- Use some SSSE3-specific optimizations in GPUEngineBase::_ColorEffectBlend() and GPUEngineBase::_ColorEffectBlend3D().
- Fix some compiling issues with some SSE2 color conversion functions on older compilers.
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Download: DeSmuME SVN r5471 x86
Download: DeSmuME SVN r5471 x64
Source: Here

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