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EmuCR: Project 64Project64 Git (2016/06/03) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1103 from LegendOfDragoon/master
Disable 32-bit Engine for NBA Live 2000 and NFL Blitz 2000
* Disable 32-bit Engine for NFL Blitz 2000
This gets rid of sync errors.
* Disable 32-bit Engine for NBA Live 2000
This gets rid of some graphical issues.
* Merge pull request #1102 from LegendOfDragoon/master
Improve alist_polef
* Fix a mistake with previous commit
I double checked and realized that the doc I read was not consistent
with the RSP microcode. It should be good now.
* Improve alist_polef
This change fixes Body Harvest.
* Merge pull request #1101 from LuigiBlood/64ddsave
[64DD] Make sure at boot that the disk is inserted
* [64DD] Make sure at boot that the disk is inserted
Fixes F-Zero X Expansion Kit loading too late

Download: Project64 Git (2016/06/03) x86
Download: Project64 Git (2016/06/03) x64
Source:Here

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