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EmuCR: Project 64Project64 Git (2016/06/28) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1134 from purplemarshmallow/blend
[Glide64] add special blend modes for Pokemon Stadium games
* [Glide64] add special blend modes for Pokemon Stadium games
taken from
https://github.com/gonetz/GLideN64/commit/74612aaa6e0702e4bfa229c86b03feea99b1f09e
* Merge pull request #1133 from cxd4/WriteTrace-no-crash
[Common] Evade null pointer exception while tracing pre-AppInit().
* [Common] Evade null pointer exception while tracing pre-AppInit().
* Merge pull request #1132 from cxd4/g_-to-m_
Fix unresolved g_RecompPos to name m_RecompPos.
* Fix unresolved g_RecompPos to name m_RecompPos.
* [Project64] Get x86ops to use a function not a macro
* [Project64] #include reginfo.h to JumpInfo.h
* [Project64] Code clean up of ExitInfo.h
* [Project64] Fix visual studio 2008 project for renaming RegInfo.cpp
* Merge pull request #1129 from cxd4/x86
Synchronise to upstream x86 compiler unit name changes.
* X86ops.cpp => x86/x86Ops.cpp
* RegInfo.cpp => x86/x86RegInfo.cpp
* RecompilerOps.cpp => x86/x86RecompilerOps.cpp
* x86CodeLog.cpp => RecompilerCodeLog.cpp
* [Project64] Rename RegInfo.cpp to x86/x86/x86RegInfo.cpp
* [Project64] remove m_Rom from CCheats

Download: Project64 Git (2016/06/28) x86
Download: Project64 Git (2016/06/28) x64
Source:Here

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