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EmuCR: GLideN64Z64gl Git (2016/06/15) is compiled. Z64gl is a low level RDP plugin for zilmar spec N64 emulators.

Z64gl Git Changelog:
* restore default settings
so the plugin can work again without config file
* fix Super Bowling framebuffer effects on non-Nvidia
use glCopyTexSubImage2D instead of glCopyTexImage2D
* overhaul config file
* add setting for rendering with factor of native resolution
needed to fix scaling issues in Super Bowling
* fix Super Bowling framebuffer effects
currently needs lowres=1 option
* Merge branch 'refs/heads/debug'
* [Visual Studio] include freetype and FTGL
debug configuration now builds the plugin with debugger
* debugger fixup
* rglDisplayFramebuffers: reverse buffer order
Now the order should be correct. This fixes white squares in Battle for
Naboo
* separate VI emulation and rendering
* Merge pull request #29 from cxd4/safer-rdp-load-block
fixed rdp_load_block() crashing in Zelda Majora's Mask
* Do an early exit from load_block() to prevent crashing.
* load_block(): more syntax clean-ups
* load block syntax clean-ups and inverted branch order
* [zbench64] fix SDL include
* don't track .exp
* make load_tlut safer
* Merge pull request #26 from cxd4/DP-command-cache-overflow
increased RDP command cache overflow tolerance
* increased RDP command cache overflow tolerance
* Merge pull request #25 from cxd4/rdp-mess-warnings
fixed all basic warnings
* fixed rsp re-#define in tester.cpp over rsp.h
* removed redundant re-#define code in rdp-mess.cpp with plugin specs
* fixed re-#define of TEXTURE_PIPELINE()
* fix crash in Glover and Kirby
they try to access more than 8 MB RDRAM
* clear chunk table before clearing buffers
this fixes a crash in Top Gear Hyperbike when racing multiple tracks
* fix possible buffer overflow in chunk table
* remove glew32.lib
* [Visual Studio] add zbench64
* Merge pull request #17 from cxd4/z64bench-removed-GLEW
[zbench64] removed GLEW dependency from optional target
* glActiveTexture from OpenGL 1.3, missing from Windows driver
* No more GLEW! Anywhere!
* [zbench64] removed GLEW dependency
* [Visual Studio] add platform x64
* Merge pull request #16 from cxd4/no-more-GLEW
removed dependency on GLEW
* Turn this macro into a function tracing errors.
* remainder of the reported Windows errors
* and a missing typedef from glext.h
* We don't really need this include.
* more Windows legacy cruft: glUniform* and BlendFuncSeparate
* now with legacy support for extensions to Windows GL 1.1 :P
* removed call to glewInit()
* removed dependency on GLEW
* Merge pull request #14 from cxd4/fix-z64gl-r17-3D-crashing
Fix RDP command buffer overflow & memory leak causing #12.
* temporary fix to DP command buffer overflow
* syntax clean-up to RDP command buffer overflow
* Merge pull request #13 from cxd4/have-conf
Track the official z64gl configuration file.
* Track the official z64gl configuration file.
* Merge pull request #9 from cxd4/fix-64bit-ABI-conflict
Get it playing under 64-bit Linux.
* fixed core-to-plugin ABI memory transparency conflict
* Merge pull request #10 from cxd4/spammy-z64-console-logs
Disable constant console buffer spamming from z64.
* Disable constant console buffer spamming from z64.
* Merge pull request #8 from cxd4/update-gitignore
Don't track link results or their derived files.
* Don't track link results or their derived files.
* Merge pull request #7 from cxd4/make-unix-64
Fix 64-bit linkage on non-WIN32 with -fPIC.
* Fix 64-bit linkage on non-WIN32 with -fPIC.
* Merge pull request #6 from cxd4/fix-make-clean
Clean all object files, not just TARGET1.
* Clean all object files, not just TARGET1.
* Merge pull request #5 from cxd4/makefile-debug
Get it compiling on Linux.
* Don't force RDP_DEBUG for non-WIN32 builds.
* Move RDP_DEBUG library stuff to RDP_DEBUG.
* fix framebuffer emulation crashes
Max number of buffers is increased. If the number is reached the plugin
will remove all buffers.
This fixes crashes if many buffers are created (Pokemon Stadium, Mario
Tennis, Top Gear Hyper Bike, ...)

Download: Z64gl Z64gl Git (2016/06/15) x86
Download: Z64gl Z64gl Git (2016/06/15) x64
Source: Here



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