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EmuCR: WiiUDecaf Git (2016/07/23) is released. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Merge pull request #217 from achurch/gcc-asm-fix
jit: Fix error with GCC on Linux due to inline asm.
* jit: Fix error with GCC on Linux due to inline asm.
* coreinit: Fix MEMHeapAttribs bitfield.
* coreinit: Add constants for memexpheap FreeTag and UsedTag.
* decaf: Add missing algorithm include.
* Merge pull request #185 from achurch/cube-insn-fix
opengl: Properly handle CUBE insns which write to multiple registers.
* opengl: Properly handle CUBE insns which write to multiple registers.
* Merge pull request #215 from achurch/cmake-parallel-build-fix
cmake: Fix build failure with parallel build in fresh directory.
* cmake: Fix build failure with parallel build in fresh directory.
OpenGL code in libdecaf relies on the generated header glbinding_api.h,
so we need to ensure that glbinding is built first.
* tests/hle: Add missing link to coreinit lib for hle test linking.
* decaf-emu: Add missing test binaries.
* kernel: Fix non-const rvalue references
* decaf-sdl: Update window title with game name.
* libdecaf: Add libdecaf events.
These allow us to do callbacks back to UI when interesting events happen.
For now we just have the onGameLoaded event.
* Fix some compile warnings.
* Load game info from cos.xml, app.xml, meta.xml
* coreinit: Rename SCIRegion::US to USA
* decaf: Be a bit more intelligent when trying to find game to load.
* fs: Fix bug in GenericPath not using correct path separator when searching for parent /..
* Improved handling of Time and SystemInfo throughout.
* Implement zlib inflate/deflate stream resetting.

Download: Decaf Git (2016/07/23)
Source: Here

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