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EmuCR: WiiUDecaf Git (2016/07/24) is released. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Merge pull request #220 from Rozelette/play
Mask cb_shader_mask to select only the bits for the current export
* Mask cb_shader_mask to select only the bits for the current export
* Track already-written vs-outputs and do not write them again.
* Include fetch shader disassembly in vertex shader compile errors.
* Allocate some memory as if we had real system libraries loaded.
This is required as some games test the amount of memory that
is available to determine if they are on a WiiU development
system or not.
* glsl2: Fix masked exports.
* glsl2: Change activeMask to be a 4 state value.
This is more similar to how the GPU works and helps us to correctly
implement loops!
* opengl: Tentative implementation of LOOP_START_DX10 and LOOP_END.
Also fixes BREAK and CONTINUE on ALU clauses and disassembly of
LOOP_START (which uses the CF_CONST field unconditionally).
* Merge branch 'SeannyM-compile-fix'
* Fix compilation on Windows
Broken by 73b6a6e68d776f04274360e9a744d4784beff3af
* common: Fix bitfield compilation on GCC.
GCC is a bit funny here, fmt::format must be taking a const T& which
ends up requiring a proper definition of MaxValue in a .cpp somewhere
so it can take address. So to get around that we use static_cast to
force an lvalue to be passed in instead.
Thanks gcc!
* Merge pull request #216 from achurch/debugger-step-crash-fix
kernel: Skip normal interrupt processing for breakpoints.
* kernel: Skip normal interrupt processing for breakpoints.
Breakpoints are not masked by OSDisableInterrupts(), so if a core was
stopped with interrupts disabled, the
cpu::this_core::interruptMask() == cpu::INTERRUPT_MASK assertion in
coreinit::internal::checkRunningThreadNoLock() would fail when the
core resumed.
* common: Print stacktrace when an assert is hit.
* common: Improve bitfield assert messages.
* kernel: Remove fake product_code.
This lets the window title thing for decaf-sdl fall back to rpx name.
* opengl: Add SRGB color buffer number type.

Download: Decaf Git (2016/07/24)
Source: Here

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