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EmuCR:DeSmuMEDeSmuME SVN r5492 is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME SVN Changelog:
r5492
GPU:
- Establish some assumptions about what the 3D layer’s color format will be with respect to the output framebuffer’s color format. This is being done in order to simplify the code.
- The new rules are as follows: If the output framebuffer’s color format is RGB666 or RGB888, then the 3D layer’s color format will be RGBA6665 and RGBA8888, respectively. If the output framebuffer’s color format is RGB555, then the 3D layer’s color format will be RGBA6665.
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r5491
GPU:
- 3D layer compositing now supports RGB666 and RGB888 color formats. (Related to r5433. This rework is still incomplete.)
- Fix a bug in GPUEngineBase::_ColorEffectBlend3D() where variables were left undefined when the source and destination color formats were mismatched.
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Download: DeSmuME SVN r5492 x86
Download: DeSmuME SVN r5492 x64
Source: Here

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