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EmuCR: DolphinDolphin Git 5.0-161 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3858 from Aestek/feature/better-netplay-gamenotfound
Netplay: check if all players have the game before starting
* Check if all players have the game before starting netplay
* Merge pull request #3998 from comex/warning-fixes-951
Fix more warnings:
* Fix more warnings:
- Externals/soundtouch/CMakeLists.txt: add -w (since it's not our code) to
silence an unused variable warning
- Source/Core/Core/NetPlayClient.cpp: Work around a Clang/libc++ bug where
initializing a std::array the way the standard says you're supposed to produces
a warning. (libc++'s implementation of std::array, like any sane
implementation, has a C array as a field, so the most explicit form of
initialization would use two braces, one for the struct and one for the array.
Clang has a general warning for not being explicit with braces, which is
usually sane. But the standard only guarantees that initializing std::array
works with a single pair of braces!) There are other places in Dolphin that
incorrectly use double braces, presumably to avoid the warning, so maybe the
warning should just be turned off, but in any case here I just switch to an
equivalent .fill().
* Merge pull request #3946 from comex/avi-warning-fix
Use newer ffmpeg APIs to avoid deprecation warnings.
* Use newer ffmpeg APIs to avoid deprecation warnings.
* Merge pull request #3997 from comex/cmake-fix
Fix configuration when LLVM_PACKAGE_VERSION is unset
* Fix configuration when LLVM_PACKAGE_VERSION is unset
* Merge pull request #3988 from leoetlino/scanning-block
WiimoteReal: Don't block on refresh
* WiimoteReal: Don't use a recursive mutex
This replaces a recursive mutex with a normal mutex.
* WiimoteReal: Don't block on refresh
This changes Refresh() to use the existing scanning thread to scan for
devices, instead of running the scan on the UI thread and blocking it.
Also makes the UI thread not block when Continuous Scanning is disabled
and removes duplicated code.
Should fix issue 8992.
Under the hood:
* The scanning thread is now always active, even when continuous
scanning is disabled.
* The initialize code which waits for Wiimotes to be connected also
uses the scanning thread instead of scanning on yet another thread.
* The scanning thread now always checks for disconnected devices, to
avoid Dolphin thinking a Wiimote is still connected when it isn't. So
we now check if we need new Wiimotes or a Balance Board at scan time.
* Merge pull request #3614 from rukai/LinuxLocalDev
Linux support for portable.txt + documentation in readme
* portable.txt enables portable configuration on linux, README updated to
show how to build a portable and a local dolphin on linux.

Download: Dolphin Git 5.0-161 x64
Download: Dolphin Git 5.0-161 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,

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