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EmuCR: GLideN64GLideN64 Git (2016/07/16) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Fix array bound write error in renderTriangles.
* Fix checksum calculation for mip-mapped textures.
* Minor _calculateCRC optimization.
* Add tile format and size to texture checksum calculation.
* Simplify cmake and fix a typo
* Fixes menu on Castlevania and Rayman 2 with FBE enabled on Raspberry Pi
Probably fixes other FBE issues as well
* GLideN64.custom.ini: update config version
* Fixes corrupt graphics in PowerVR
* OPT: Add description
* cmake: seperate optimization options
* Fix some more graphical glitches with FBE on the Raspberry Pi
See https://github.com/RetroPie/RetroPie-Setup/pull/1563
* Code cleanup: remove unused function textureCRC
* Add optimized CRC calculator when OPT is on
* Add NEON code to cmake system
* Add Android make files.
* Port glN64 for Android NEON optimizations
* Fixes crash at GoldenEye startup
* Fix link dirs on Raspberry Pi
* Clear cache if its size is too large.
* Optimize TextureCache::_clear()
* Fix input texture checksum calculation.
* Add Debug_mupenplus_uniformset configuration
* Make use of Uniform Block optional.
* Add UniformBlock::updateTextureParameters() optimization by Francisco Zurita
* UniformBlock: remove GLES specific fixes.
* Revert "PowerVR performance improvement"
This reverts commit 93be54a54dbb0a50f01acf143c8d3f2777f3d762.
* This is actually a GLES2 requirement
Since Android doesn't use cmake, any GLES2 device is going to require the stub file

EmuCR: GLideN64

Download: GLideN64 Git (2016/07/16)
Source: Here



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