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MAMEMAME Git (2016/07/02) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [Bryan McPhail]
Gameplay should be a true 100% match to original now.
Put extensive notes in the machine file about what has changed.
* video/ef9365.cpp: moved the charset rom inside of the device, fixes missing required object in various commodore drivers. (nw)
* bus/centronics/comxpl80.cpp: fixed missing required object (nw)
* LX810, AP2000: Fixed memory problem. Still has an eeprom issue.
* LX800: Fixed memory problem
* Merge pull request #1027 from h0tw1r3/master
android objdir (nw)
* android objdir (nw)
* 2f3f53e got objdir wrong (type folder duplicate)
* Use std::map for mapping XML tag name to layout component creation function - makes the code simpler and easier to read as well as being more scalable
Fix problem using layout_element::texture in vector - destructor frees resources but generated copy/assignment operators don't release them, leading to a problem any time vector expands or element is added/removed anywhere but end
* Don't raise stuff to public unnecessarily (nw)
* Fixed MT06263
* Make monitor list a list of shared_ptr like window_list (nw)
* Merge pull request #1025 from ajrhacker/dgnbeta_dasm_override
dgnbeta_dasm_override should be actually hooked up (nw)
* dgnbeta_dasm_override should be actually hooked up (nw)
* Merge pull request #1024 from ajrhacker/dvstate_fix
Fix undefined symbols error in clang compile (nw)
* Fix undefined symbols error in clang compile (nw)
* Mark Tetris KR as working, see MT #02851 for details. (nw)
* And another one, which makes more sense like this (nw)
* Denjin Makai puts sprites above everything for mode 3, fixed (nw)
* Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and Godzilla [Angelo Salese]
* more cleanup (nw)
* forgot to add Z80 arbitrator PROM to the rainbow-190 set, also fixed a misnamed ROM on rainbow-190 (nw)
* simplified memory management for save states and states (nw)
* mcs51.cpp: converted serial_rx and serial_tx to devcb (nw)
* Merge pull request #1022 from ajrhacker/vlm_map
Convert VLM5030 to device_memory_interface; correct region lengths
* Fix VLM loading in jailbrek and clones (nw)
* Convert VLM5030 to device_memory_interface; correct region lengths
* Merge pull request #1013 from ajrhacker/spi_map
seibuspi.cpp: Separate memory maps and make them slightly more accurate
* seibuspi.cpp: Separate memory maps and make them slightly more accurate
* simple_list to vector in rendlay (nw)
* Merge pull request #1010 from johnparker007/sc4_7segments_fixed
Scorpion4 7segment displays mostly fixed
* Scorpion 4 7 Segment displays mostly fixed
* Merge pull request #1016 from JoakimLarsson/fcisio1
New Board: Force Computers ISIO-1/2
* added fcisio1 driver for the Force Computers ISIO-1/2 VME board
* New board: Force Computers ISIO-1, improved support for 68230 PIT and scnxx562 DUSCC devices
* Merge pull request #1020 from h0tw1r3/master
android build work (nw)
* fix android x86 and x64 full build
* abuse namespace as done in 59f15d6819508188c184fc7525606e712ac4a73b
* android avoid generating unnecessarily (nw)
* android build folders (nw)
Signed-off-by: Jeffrey Clark
* android strip SDL lib (nw)
* Merge pull request #1019 from ajrhacker/laycomp
Polymorphize layout_element::component (nw)
* Polymorphize layout_element::component (nw)
* Merge pull request #994 from ajrhacker/dasm_override
Move disasm overrides into interface, reducing driver-debugger depend…
* Override method (nw)
* Delegatize dasm overrides (nw)
* Move disasm overrides into interface, reducing driver-debugger dependencies (nw)
* Merge pull request #1007 from GiuseppeGorgoglione/master
Cleanup patches for Direct3D renderer [Giuseppe Gorgoglione]
* Direct3D: convert linked lists into vectors of unique pointers
* Misc code cleanups for Direct3D code
Removed unused methods, unused function parameters, redundant casts, doubly linked lists made into singly linked lists, etc.
* Merge pull request #1021 from npwoods/swlist_cleanup
Cleanups to the software list menu
* Incorporating Vas Crabb feedback
* Cleanups to the software list menu
* missed these in commit (nw)
* - removed FUNC_NULL macro
- made emu_timer register_save properly handle timer_expired_delegate()
- removed timer_expired_func and calls using it
* MT06268 fix crash when drawing menus
* itech32.cpp: added save state support (nw)
* Fix advance of some cyrillic characters
* uismall.bdf: add half-width katakana and some more Cyrillic characters
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge pull request #1018 from rzero9/patch-2
pc98_cd.xml: final batch of additions (for now)
* pc98_cd.xml: final batch of additions (for now)
* arkanoid.cpp: Update notes, add mention of the secret (disabled?) credits scene found by tcrf.net and who is listed in it. [Lord Nightmare, tcrf.net]
* Forte Card: Switched the ver 110 (spanish) to parent set since
it's a posterior and newer version. Also cleaned up the driver.
[Roberto Fresca]
* Change Protel --> Prodel HW... (nw)

Download:MAME Git (2016/07/02) x86
Download:MAME Git (2016/07/02) x64
Source: Here



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