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MAMEMAME Git (2016/07/30) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* AMPRO: Replaced timer with clock device (nw)
* apricot: create bus interface for the keyboard interface, make hle keyboard emulation a bus device
* apricot: move expansion bus to its own directory
* Attempt to prevent GCC optimising away global_alloc_clear (MT06335)
* alto2: add speaker sound
Some games, e.g. pinball-easy, use UTILOUT to generate buzzer sound.
* ALTOS5: fixed banking, all disks can boot.
* esq5505.cpp: attempt to fix 32bit crash (nw)
* dmndrby.cpp: attempt to fix crash on 32bit (nw)
* luaengine: std::string here too (nw)
* Merge pull request #1156 from npwoods/zippath_strstring
Converted a number of zippath calls that took 'const char *' to std::string
* Another correction
* Third time is a charm :-)
* Better use of std::string::size_type and other cleanups
* Converted a number of zippath calls that took 'const char *' to std::string
* Merge pull request #1157 from npwoods/fileio_strstring
Changed various string arguments for emu_file::open() from 'const char *' to std::string
* Changed various string arguments for emu_file::open() from 'const char *' to std::string
* amstrad: add pause button to GX4000
* naomi.c: add all known Sega DIMM board firmware dumps [TylerDurden67]
* comment a printf for performance reasons (nw)
* megadriv.cpp: fixed MT06326 (nw)
* DMAX8000: Added more devices (nw)
* video/digdug.cpp: initialized a couple more variables, seems to work correctly now (nw)
* video/digdug.cpp: fixed MT06332 (nw)
* apollo.cpp: fixed MT06331 (nw)
* Merge pull request #1154 from npwoods/diimage_cleanups
Miscellaneous cleanups to diimage.[cpp|h]; mostly std::string stuff
* Miscellaneous cleanups to diimage.[cpp|h]; mostly std::string stuff
* Merge pull request #1153 from jmallach/catalan-l10n
Catalan translation updates. [Jordi Mallach]
* Catalan translation updates.
* Renamed the arcade "sun" project to avoid conflict with the mess "sun" project.
* Merge branch 'master' of https://github.com/mamedev/mame
* tv990/995: Add save state support and PC-style LPT port. [R. Belmont]
* Fixed validation error with teletypewriter.
* Fixed newly discovered XML validation errors (nw)
* altos5: init m_floppy (nw)
* centiped.cpp: correct tag for the ay8910, removed unneeded callback (nw)
* isa: check get_card_device before using (nw)
* Fix stuk soctlist art (nw)
* New machines added as MACHINE_NOT_WORKING
Quest of D [f205v]
Mobile Suit Gundam 0079 Card Builder [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0079 Card Builder Ver.2.02 [any, f205v, ShouTime, soyandroid, rtw]
Mobile Suit Gundam 0083 Card Builder [f205v, soyandroid]
Mobile Suit Gundam 0083 Card Builder Check Disk [any, f205v, ShouTime, rtw]
Mobile Suit Gundam 0083 Card Builder Ver.2.10 [any, f205v, ShouTime, soyandroid, rtw]
* (nw)
* Make some constexpr functions comply with older C++11 rules to keep Visual Studio happy (nw)
* (nw)
* tiamc1: tilemap bit layers disable control (used in test mode only)
* Merge pull request #1150 from ajrhacker/valid_verbose
Validity checking improvements
* Validity checking improvements
- Always print the name of each driver checked with -validate -verbose, and print before beginning the check to help detect crashes
- Fix already_checked test so that softlists get validated the first time, not every time but the first
- Remove #include "validity.h" where not required (nw)
- attotime::from_double cannot be constexpr because it uses floor (nw)
* Whoops (nt)
* keyboard improvements: [Vas Crabb:
* Fix repeat delay/rate in x68000
* Make HLE Sun keyboard use common matrix keyboard routines
* Add linefeed key to generic keyboard (maps to ins by default)
* Merge pull request #1149 from npwoods/hash_assert
Adding an assert()
* Adding an assert()
* Keyboard/terminal improvements: [Vas Crabb]
* Mark lots of things constexpr in attotime and turn macros into functions
* Add base classes for HLE matrix keyboard and buffered RS232 device
* Make generic keyboard/terminal more usable
* Keyboard has configurable typematic delay/rate
* Keyboard has selectable JIS/ANSI layout
* Keyboard handles simultaneous keypresses more intuitively
* Keyboard uses meta to set high bit
* Terminal has configurable auto LF on CR, auto CR on LF and local echo
* Terminal has audible bell
* Untangle Olivetti M20 keyboard from generic_keyboard
* Add notes to Olivetti M20 keyboard emulation
* Make Olivetti M20 keyboard match physical layout
* Untangle RM Nimbus keyboard from generic_keyboard
* Fix natural keyboard mode with RM Nimbus
* Untangle x68k keyboard from generic_keyboard
* Improve x68k key names and mapping
* Improve x68k typematic behaviour
* Untangle QX-10 keyboard from generic_keyboard
* Keep NGEN keyboard barely working
* Fix for debug build (nw)
* fix compile error (nw)
* Cleanups and version bump
* xbox: fixed copying of mcpx code (nw)
* Gamate: fixed some dataarea sizes [Peter Wilhelmsen]
* GAMATE: Added new game: Baseball [Peter Wilhelmsen]
* ins8250: be a bit more careful (nw)
* Stop CD-DA when machine is resetted for Mega CD and Neo Geo CD (nw)
* atapicdr: unbreak firebeat (nw)

Download:MAME Git (2016/07/30) x86
Download:MAME Git (2016/07/30) x64
Source: Here

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