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EmuCR: mGBAmGBA v0.4.1 is released. mGBA is a new emulator for running Game Boy Advance games. It aims to be faster and more accurate than many existing Game Boy Advance emulators, as well as adding features that other emulators lack.

- Near full Game Boy Advance hardware support[1].
- Fast emulation. Known to run at full speed even on low end hardware, such as netbooks.
- Qt and SDL ports for a heavy-weight and a light-weight frontend.
- Save type detection, even for flash memory size[2].
- Real-time clock support, even without configuration.
- A built-in BIOS implementation, and ability to load external BIOS files.
- Turbo/fast-forward support by holding Tab.
- Frameskip, configurable up to 9.
- Screenshot support.
- 9 savestate slots. Savestates are also viewable as screenshots.
- Video and GIF recording.
- Remappable controls for both keyboards and gamepads.
- Loading from ZIP files.
- IPS and UPS patch support.
- Game debugging via a command-line interface (not available with Qt port) and GDB remote support.

mGBA v0.4.1 Changelog:
* All: Fix several file handle leaks
* All: Fix instruction tables getting zeroed when linking sometimes
* ARM7: Fix flags on SBC/RSC
* ARM7: Fix setting spsr privilege bits when spsr is empty
* GBA Audio: Reset audio FIFO DMA if an invalid destination is set
* GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
* GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
* GBA Memory: Fix executing code from OBJ region of VRAM
* GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
* GBA Serialize: Fix loading savegames from savestates
* OpenGL: Correct boolean vector strcmp strings for uniforms
* Qt: Fix sending gameStopped twice
* Qt: Fix hang if audio sync is enabled and audio fails to initialize
* Qt: Fix initial state of key mapping
* Qt: Initialize m_useBios
* SDL: Fix joystick initialization on BSD
* SDL: Fix potential joystick crash in games with rumble
* SDL: Fix SDL 1.2 build
* SDL: Fix sporadic crash when deinitializing audio
* Shaders: Fix AGS-001 shader with some bad drivers
* Util: Use closesocket on Windows
* Util: Fix socket bind addresses
* VFS: Fix reading 7z archives without rewinding first
* VFS: VFileFromFD should not open directories
* Wii: Fix tilting direction
* Util: Fix realloc semantics in utf16to8
* All: Allow use of external minizip library
* Debugger: CLI debugger now exits when end-of-stream is reached
* FFmpeg: Update dependencies on Ubuntu
* GBA: Slightly optimize GBAProcessEvents
* GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
* GBA Video: Null renderer should return proper register values
* Libretro: Disable logging game errors, BIOS calls and stubs in release builds
* Qt: Add preset for DualShock 4
* Qt: Update 360 input profile on OS X to reflect newer drivers
* Qt: Remove use of NaN
* Qt: Canonicalize file paths when loading games
* Qt: Add refresh button to controller editing
* SDL: Remove default gamepad mappings
* Util: Fix intermittent build failure on OS X
* VFS: VFile.sync now updates modified time

Download: mGBA v0.4.1
Source: Here

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