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EmuCR: DolphinDolphin Git 5.0-170 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3973 from phire/StripSpaces
Strip whitespace from Evdev and OSX controller names.
* Strip whitespace from Evdev and OSX controller names.
* Merge pull request #3986 from JosJuice/scrubbing-improvements
Scrubbing improvements
* DiscScrubber: Fix issue 9356
* DiscScrubber: Replace unused blocks with 0x00 instead of 0xFF
* Merge pull request #3985 from thegrb93/master
Prevent windows from idling while playing a game with a gc controller
* Prevent windows from idling while playing a game with a gamecube controller.
* Merge pull request #4000 from JosJuice/movie-netplay-global
Movie: Don't access g_netplay_initial_gctime directly
* Movie: Don't access g_netplay_initial_gctime directly
Using the global variable directly is ugly and might not be threadsafe.
* Merge pull request #3999 from leoetlino/evdev-clamp
evdev: Clamp axis values to the 0.0-1.0 range
* evdev: Clamp axis values to the 0.0-1.0 range
The values are expected to be in the 0.0-1.0 range (as indicated by the
comment), and other parts of Dolphin also expect it to be in that range
since the "full" axis has a -1.0 to 1.0 range. However, this is not
always the case and fvalue can end up being outside of the range. This
clamps fvalue to always be in the 0.0 and 1.0 range.

Download: Dolphin Git 5.0-170 x64
Download: Dolphin Git 5.0-170 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,

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