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EmuCR: PCSX2PCSX2 Git (2016/07/22) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1462 from turtleli/tidy-vs-projects
Tidy Visual Studio project files
* windows: Update VS solution configurations
Use portaudio devel build for devel config - it fixes a warning that
occurs due to incompatible linker settings (incremental vs whole program
optimisation)
Also add 64-bit configurations.
* bin2cpp: Tidy VS project
Group common properties. This removes some of the optimisation
properties, which aren't really essential since bin2cpp is only used as
a tool to convert images to header files.
Add 64-bit configurations.
* plugins: Tidy/standardise VS projects
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
spu2-x: FLOAT_SAMPLES preprocessor definition removed since it's unused.
* common|pcsx2: Tidy/standardise VS project
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
* 3rdparty: Tidy/standardise VS projects
Combine all the different configurations together so the project files
are more generic and maintainable.
Also standardise the layout so all the project files will be similar and
all have the same standard elements (even if empty).
Add 64-bit configurations.
Additional specifics:
wxWidgets: Common stuff into the property sheets.
pthreads: Fixes the LNK4068 warning.
portaudio: Devel config added.
libjpeg: Non-existent file removed.
Side note: libjpeg is barely used - wxWidgets uses it but doesn't have
to, ZeroGS uses it but we don't develop that anymore.
* spu2-x: Rearrange lowpass.cpp header order
It allows VS to use the precompiled header for that file too.
* 3rdparty: Use SolutionDir instead of SvnRootDir in property sheet
It's part of Visual Studio, and more importantly, I don't need to
specify a build output directory in the libpng project file.
* windows: Fix incremental linking property sheet
Don't use "-dbg" target suffix - both Devel and Debug builds use the
property sheet, so it's incorrect.
Also don't set optimise references to false - it's incompatible with
incremental linking and causes compile failures.

Download: PCSX2 Git (2016/07/22)
Source: Here

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2 Comments:

  1. ace of combat fix please :) ten years waitiiiiiiiing :D

    ReplyDelete
    Replies
    1. Which one? Their are plenty of Ace Combat games out there.

      Delete

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