EmuCR Feeds
Email Us

EmuCR: rpcs3 rpcs3 Git (2016/07/03) is compiled. rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 Git Changelog:
* Vulkan/DX12 : refactor cull face code (#1849)
* Vulkan/DX12 : refactor cull face code
1
* Add optimal build options to CMakeLists (#1841)
Provides two options when building RPCS3
USE_SYSTEM_FFMPEG BOOL (default: OFF)
USE_SYSTEM_LIBPNG BOOL (default: OFF)
These options lets the user select between the system provided and builtin libraries of ffmpeg and libpng to overcome possible system issues.
Also adds support for older libpng releases if the user doesn't have libpng 1.5 or higher.
* DX12: depth buffer compare should perform only if depth testing is enabled (#1848)
* GL: front face regression fix (#1854)
* GUI: Add bulk decryption of LLE modules (#1845)
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx
* vk: Avoid double-copy for vertex attributes (#1852)
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
* vk: Avoid double-copy for vertex attributes (#1852)
* vk: Avoid double-copy for vertex attributes
fix buffer overflow
vk: Fix vertex attrib offset_in_dst for batched draw calls
* whitespace fix only
* GUI: Add bulk decryption of LLE modules (#1845)
Adds a new menu to "Tools" called "&Decrypt SPRX libraries" which opens a dialog to select
multiple *.sprx files, which are than decrypted all at once.
This speeds up the LLE module decryption and saves users a lot of time.
The output path is the same where the input module resides and the extension is changed
to *.prx

Download: rpcs3 Git (2016/07/03) x64
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!