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EmuCR: rpcs3 rpcs3 vulkan-wip Git (2016/07/21) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 vulkan-wip Git Changelog:
* Merge branch 'vulkan-wip' of https://github.com/kd-11/rpcs3 into vulkan-wip
* gl: Clear new depth surfaces to max_depth
* vk: Clean up a few trap messages
vk: silence a few compile errors
* Obsolete 3D monitor (#1955)
* RSX exception fix
VBlank thread management fix
* Merge pull request #1941 from vlj/rsx-refactor
rsx: Use register_decoder for vertex attributes.
* rsx: Use register_decoder for vertex attributes.
* Merge pull request #1940 from kd-11/master
dx12: Constant color/alpha blending
* dx12: simplify constant color blend equation/algorithm checks
* dx12: Constant color/alpha blending
* rsx: use fragment_textures_count (#1948)
* rsx: use fragment_textures_count
* Typo: unknow -> unknown
* Typo fix: comparaison->comparison
* Make TLS great again
And clean System.h a bit
* D3D12: inline stencil test as GL and Vulkan backend (#1945)
* PKG installer fix
* Fixed thread interrupt and accvio
* D3D12/Vulkan : swizzle texture format G8B8 (#1931)
* D3D12: swizzle texture format G8B8
* Vulkan: swizzle texture format G8B8
* vk: Fix vertex winding (#1934)
* vk: do not flip face winding based on shader origin
* vk: disable face culling

Download: rpcs3 vulkan-wip Git (2016/07/21) x64
Source: Here

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