EmuCR Feeds
Email Us

EmuCR: WiiUDecaf Git (2016/08/15)Decaf Git (2016/08/15) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Fix bug causing YieldThread to not yield to all threads.
The current thread was put at the top of its priority in the
queue (after the new thread is removed). This caused multiple
threads with identical priorities who were yielding to each
other to only execute 2 threads instead of all of them.
* Fix bug causing testThreadCancel to fail to function.
* Implement FSGetCurrentCmdBlock and GSGetCmdPriority.
* Fix DMAE to correctly byte-swap fill values.
* Switch to using steady_clock for CPU alarms.
This corrects a bug where our alarms were not firing at
the appropriate times (being off by up to 33ms). This
caused various tests to behave oddly.
* Merge pull request #287 from achurch/xfb
opengl: Fix pixel shader key handling wrt rasterization-disable.
* opengl: Fix pixel shader key handling wrt rasterization-disable.
* Merge pull request #286 from achurch/xfb
opengl: Use the rasterization-disable flag to control pixel shader generation.
* opengl: Use the rasterization-disable flag to control pixel shader generation.
Transform-feedback shaders could potentially also output pixels, so
we shouldn't always disable pixel shaders just because transform
feedback is enabled.
* gx2: Implement GX2Query{Begin,End}ConditionalRender
We still must implement the SET_PRED pm4 packet in the opengl_driver though.
* gx2: Implement GX2QueryGetOcclusionResult.
* gx2: Implement GX2RSetStreamOutBuffer.
* Remove rogue pragma optimize!
* opengl: Implement drawing for pm4 DRAW_INDEX_IMMD.
* gx2: Implement GX2DrawIndexedImmediateEx
* Merge pull request #282 from achurch/kernel-fix
kernel: Fix missing format argument in coreStateToString().
* kernel: Fix missing format argument in coreStateToString().

Download: Decaf Git (2016/08/15)
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!