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EmuCR: DolphinDolphin Git 5.0-371 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4092 from Krak-n/fix_curl
Analytics.h include curl.h
* Remove curl version check / include curl.h
This should help prevent breakage when the curl.h header is changed.
As far as I can tell this only increases the compile time by a hair, but prevents needing to create a PR every time curl.h gets updated. Alternatively I'm experimenting with CURL_STRICTER defined per a conversion with booto:
>booto | krakn: try having CURL_STRICTER defined for the build?
Credit goes to: flacs for the suggestion to include curl.h
Fix include
* Merge pull request #4091 from lioncash/override
NetWindow: Add missing override specifier
* NetWindow: Add missing override specifier
* Merge pull request #4089 from RisingFog/remove_globals_saveslot
Remove Global Declarations from Frame
* Remove Global Declarations from Frame
* Merge pull request #4087 from lioncash/duplicate
NetPlayClient: Remove another duplicate inclusion
* NetPlayClient: Remove another duplicate inclusion
I'm blind apparently, btw
* Merge pull request #4086 from lioncash/duplicate
NetPlayClient: Remove duplicate header inclusion
* NetPlayClient: Remove duplicate header inclusion

Download: Dolphin Git 5.0-371 x64
Download: Dolphin Git 5.0-371 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,

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