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EmuCR: DolphinDolphin Git 5.0-409 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4103 from degasus/dynamic-bat
JitArm64: Fix two issues.
* JitArm64: Load memory base based on MSR.DR.
* JitArm64: Fix rfi
* Merge pull request #4110 from JosJuice/fix-exi-translations
Fix choosing certain localized EXI devices
* Fix choosing certain localized EXI devices
* Merge pull request #4107 from JosJuice/no-immediate-scheduleevent
Remove Immediate variants of ScheduleEvent
* Remove Immediate variants of ScheduleEvent
Usage of these are replaced with regular equivalents in order
to avoid executing event handlers in the middle of JIT blocks.
* Merge pull request #4106 from RisingFog/dtm_gc_language
Add Gamecube Language to DTM Header
* Add Gamecube Language to DTM Header
* Merge pull request #3458 from JosJuice/seconds-not-ticks
Replace some unnamed tick constants with GetTicksPerSecond()
* Replace some unnamed tick constants with GetTicksPerSecond()
These operations should always take the same amount of time,
not the same amount of ticks. The number of ticks per second
is different for GameCube and Wii.
* Merge pull request #4093 from leoetlino/flags-and-events
Use Common::Flag and Common::Event when possible
* Use Common::Flag and Common::Event when possible
Replaces old and simple usages of std::atomic with Common::Flag
(which was introduced after the initial usage), so it's clear that
the variable is a flag and because Common::Flag is well tested.
This also replaces the ready logic in WiimoteReal with Common::Event
since it was basically just unnecessarily reimplementing Common::Event.
* Merge pull request #3861 from stenzek/d3d11-mip-dumping
D3D11: Support texture dumping of non-zero mipmap levels
* D3D11: Support texture dumping of non-zero mipmap levels
* Merge pull request #4097 from lioncash/sysconf
SysConf: Minor simplifications to initial generating
* SysConf: Use range-based for loops in sysconf generation
Same thing, nicer looking
* SysConf: Simplify entry generation
Just use a vector and move it instead of manually pushing them one-by-one.
* Merge pull request #4096 from lioncash/codeblock-init
CodeBlock: In-class initialize variables
* CodeBlock: In-class initialize variables
* Merge pull request #4104 from degasus/master
PixelEngine: Cleanup PE Token.
* PixelEngine: Delay token updates by events.
To still get a speedup, mark if already an event is queued.
If so, don't raise a new event.
* PixelEngine: Cleanup PE Token.
This also affects the behavior a bit, it should now fit better to the one of the commonly more used PE Finish flag.
* PixelEngine: Drop write-only variables.

Download: Dolphin Git 5.0-409 x64
Download: Dolphin Git 5.0-409 Android
Source: HereAndroid, Console, Dev_Build, Dolphin, NGC, Wii,

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