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EmuCR: PCSX2PCSX2 Git (2016/08/03) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx replayer: fix broken init in replayer
"regression" from previous defered init
* gsdx hw: limit OI_GsMemClear to large clear
Help to reduce the speed impact
* Merge pull request #1477 from turtleli/gsdx-defer-init
gsdx: Avoid illegal instruction crash on older CPUs
* gsdx:psx: Fix illegal instruction crash on old CPUs
Check the instruction set first in GPUinit, GPUconfigure and GPUtext
to prevent unsupported vector instructions from being executed.
Move the vector initialisation in GPUinit to a separate function - it
avoids a vzeroupper instruction.
* gsdx: Use char array instead of string for name
"static string str;" causes a SIGILL signal on a "Nehalem" (SSE4.2)
QEMU VM when compiled with GCC 6.1.1.
* gsdx: Defer GSdxApp initialisation on Linux only
vector push_back causes a SIGILL signal on a Nehalem (SSE4.2) QEMU VM
when compiled with GCC 6.1.1.
However, an empty constructor causes illegal instruction exceptions to be
generated on a Windows VM.
So here's an inbetween that looks stupid but works on what I've tested.
* gsdx: Use map for GSCRC::m_map
Visual Studio 2015 initialises unordered_map using vector instructions,
which can cause PCSX2 to crash if the instructions aren't supported.
* gsdx: Defer vector initialisation to GS/GPUinit
It can cause PCSX2 to crash if the instructions aren't supported.
* gsdx: Add AVX2 to instruction set test
Also add a newline to the error message and report AVX/AVX2 instead of
SSE5.00 and SSE5.01.
* Revert "lilypad: use size_t instead of int for num* variable"
This reverts commit 87d73684fa1428c3ccbc9d1ebc19b4831e02ef5b.
Will do something that work ;)
close #1498
* gsdx tc: potentially fix a regression
Update done on f712c5c6d092b187558b519d6e7b88fa117df997
Previous code use the size of the draw to compute latest block. I
don't know why I use .x/.y which are the origin offset so the start of the block.
* FPU/sVU: Fix GCC warning
may be used uninitialized in this function
Jump pointer are false positive but it helps to make compiler happy
* lilypad: use size_t instead of int for num* variable
Fix noisy GCC warning: warning: comparison between signed and unsigned integer expressions [-Wsign-compare]
* gameindex.dbf: updated compatibility (1 new, 23 better, 0 worse)
Updated/synced from the online compatibility list.
- Update summary:
Not at dbf (and added): 1
Not at csv (but have compat info at the dbf): 258
Unchanged: 2560
Better compat: 23
Worse compat: 0
- Status before:
Imported entries: 9706
Compatibility 1: 7 games
Compatibility 2: 31 games
Compatibility 3: 48 games
Compatibility 4: 70 games
Compatibility 5: 2665 games
- Status after:
Imported entries: 9707
Compatibility 1: 7 games
Compatibility 2: 29 games
Compatibility 3: 48 games
Compatibility 4: 71 games
Compatibility 5: 2687 games
* Merge pull request #1476 from PCSX2/onepad-input-state
onepad 1.3: import lilypad state machine into onepad
* onepad: support load/save state for the plugin
close #205
close #1375
close #1465
v2: don't bump PCSX2 savestate version
* onepad 1.3: import lilypad state machine into onepad
Not tested
* rumble
Save/load state will be implemented in the next commit
v2:
* Print current deteced pad mode
* fix dpad button tranmission
close #366

Download: PCSX2 Git (2016/08/03)
Source: Here

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