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EmuCR: PCSX2PCSX2 Git (2016/08/18) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* ci: Add clang 3.8 to Travis CI
* console: Remove buffered and wxerror console writers
Both haven't been used for a long time, and don't seem to hold any
advantages over the default stdout console writer.
* console: Remove scrollbar mouse drag pause behaviour
If the dev/verbose logging option is enabled and the game requires
automatic gamefixes, the console log will always scroll to the bottom
when the scrollbar is released since a new log message will be output
when emulation unpauses.
This could be quite annoying when checking a log while the game is
running. The behaviour doesn't seem to be all that useful anymore
(previously it was useful to work around a GUI bug where the automatic
gamefixes/widescreen patches/cheats menu options didn't apply
immediately) and only works on Windows, so let's remove it.
* gsdx: improve logging
Don't enable UpdateValidity print by default (+20~25% on log size)
Only useful in rare cases
* pcsx2: fix gcc warning
MIPSAnalyst.cpp:124:9: warning: ‘takeBranch’ may be used uninitialized in this function [-Wmaybe-uninitialized]
else if (sure && !takeBranch)
False positive as sure will be false but safer this way
* Merge pull request #1516 from PCSX2/emitter-manual-void-cast
pcsx2: manually cast function pointer to void*
* pcsx2: manually cast function pointer to void*
Templace is nicer but give a hard time to compiler.
New version compile in both gcc&clang without hack
v2: add an uptr cast too for VS2013 sigh...
v3: use an ugly function pointer cast to please VS2013
* Merge branch 'strict-aliasing'
* x86emitter: allow strict aliasing optimization
* common: allow strict aliasing optimization
* gsdx: allow strict aliasing optimization
* gsdx sw: avoid aliasing issue, clear function was wrong anyway
Value must be un-normalized. Function is only used with 0.0 so
API was updated to only use the 0 case.

Download: PCSX2 Git (2016/08/18)
Source: Here

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