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EmuCR: PCSX2PCSX2 Git (2016/08/22) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1524 from ssakash/SMODE2_Override
EE: Minor changes to syscall function
* R5900: Add an enum class for SYSCALL
v2: Fix indentation on switch-case.
* Counters: Move interlace detection code to SetGsCrt
* More accurate to PS2 behavior and avoids an useless SMODE write function, it makes sense to also move this as video mode specific colorburst detection was already moved to SetGsCrt.
* gsdx: use static assert when possible
reported by clang tidy
* build.sh: don't use -m option for parallel
My reasoning was off. The -m flag does avoid the clang-tidy startup
cost (which isn't large), but it also increases tail latency because it
allows a straggler command to run much longer. Suppose that many heavy
.cpp files are bundled into one clang-tidy invocation.
Bench from Greg
with -m
./build.sh --dbg --clean --no-simd --clang-tidy 3886.45s user 12.04s system 1066% cpu 6:05.71 total
./build.sh --dbg --clean --no-simd --clang-tidy 4297.51s user 41.70s system 1497% cpu 4:49.86 total
* Merge pull request #1529 from aktau/clang-tidy-parallelize
build.sh: parallelize clang-tidy
* build.sh: parallelize clang-tidy
Also suppress spurious output from command -v.
[ci skip]

Download: PCSX2 Git (2016/08/22)
Source: Here

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