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EmuCR: Project 64Project64 Git (2016/08/22) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1187 from LegendOfDragoon/master
Improve RSP Recompiler
* Improve Compile_Special_SLT
It is supposed to skip if rd = 0, not rt. Also optimized the code a bit.
* Fix 2 typos I made in previous commits
* Optimize SW in RSP Recompiler
* Implement MoveConstToN64Mem
Also fix typo in MoveConstHalfToN64Mem
* Optimize SH in RSP Recompiler
* Implement MoveConstHalfToN64Mem
* Optimize SB in RSP Recompiler
* Implement MoveConstByteToN64Mem
* Optimize ANDI in RSP Recompiler
Seems to be use often enough.
* Optimize SLTI in RSP Recompiler
Mia Hamm benefits from this optimization.

Download: Project64 Git (2016/08/22) x86
Download: Project64 Git (2016/08/22) x64

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