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EmuCR: GLideN64GLideN64 Git (2016/09/12) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Code cleanup
* Fix depth buffer clear for aux buffers.
* Fix typo in FrameBuffer::getTexture
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct render to depth buffer when N64 depth compare enabled.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix depth buffer render when fb emulation disabled.
* Force disable fragment depth write option for GLES2.
* Changes to support mingw
* Force clear depth buffer for aux buffers.
Fixed uncleaned depth buffer problem when depth buffer cleared partially via fillrect.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* CRC.cpp: add ARMv8 crc intrinsics
Speedup:
CRC_Calculate() up to 11x
CRC_CalculatePalette() up to 4x
Will be only used if the right compiler flags are set.
rpi3: -march=armv8-a+crc -mtune=cortex-a53
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.dui0801f/pge
1427897662265.html
If CRC32 can be replaced with CRC32C SSE4.2 CRC32C intrinsics could be
added as well.
https://github.com/gonetz/GLideN64/pull/1056#issuecomment-244530166
* Do not add blending mux variables to shader when legacy blending enabled.
* Correct conditions when render to depth buffer can be enabled.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Implement depth buffer copy for Mario Golf.
Fix Mario Golf: Animated effects render in front of course #312
* Implement depth buffer copy for Mario Golf.
Fix Mario Golf: Animated effects render in front of course #312

EmuCR: GLideN64

Download: GLideN64 Git (2016/09/12)
Source: Here

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