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EmuCR:JPcspJpcsp Git (2016/09/24) is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.

Jpcsp Git changelog:
* More registry entries in sceReg
* Added sceNetStrlen, sceNetStrcpy, sceNetStrcmp, sceNetStrncmp,
* Improved call of overwritten HLE functions
* Improve the debug logging of the HLE syscalls that have been overwritten
by a loaded module
* Added SysMemForKernel_7FF2F35A/SysMemUserForUser_945E45DA
* Remove all the ignored syscalls, they should be properly implemented.
* Allow a loaded module (e.g. from flash0:/kd/) to overwrite HLE syscalls.
* Added draft UtilsForKernel module
* sceReg: added entry /CONFIG/SYSTEM/LOCK/parental_level
* Avoid NullPointerException in sceUriParse
* Added sceMePowerControlAvcPower
* Fixed sceChkregCheckRegion
* Added support for memory partition 5 (VSHELL_PARTITION_ID)
* Improved logging of unmapped imports.
* Added draft functions in sceUtility to read/write the auth_name and
auth_key parameters (used for PSN?)
* Added 2 draft function in sceNpService
* Improved sceNetApctlGetInfo, added sceNetApctlAddInternalHandler,
sceNetApctlDelInternalHandler, sceNetApctl_A7BB73DF
* Fixed value returned by sceImposeGetValue(PSP_IMPOSE_20000000)
* Added 2 draft functions in sceHttp.
* Added more debug information for "break" instruction
* Adding draft modules sceNpCommerce2RegCam, sceNpCommerce2Store and

Download: Jpcsp Git (2016/09/24)
Source: Here

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