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EmuCR: PCSX2PCSX2 Git (2016/09/04) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx ogl: disable texture shuffle when a render a basic sprite
Fix shadow issue on "Shadow of Memories"
* gsdx ogl: avoid bad logging of framebuffer/texture overlap
* Merge pull request #1545 from turtleli/cdvd-spti
cdvdgigaherz: Use SPTI to read raw CD sectors
* cdvdgigaherz: Use SPTI to read raw CD sectors
IOCTL_CDROM_RAW_READ apparently does not work for some read modes on
some optical drives, which makes some CD-ROM games unplayable from the
disc.
Work around the issue by using SPTI to retrieve the raw sector data. The
old reading method has been retained in case SPTI cannot be used (if the
device could not be opened with write access).
* gsdx sw: handle the invalidation of the palette when written by the GS
Manual gives all setup to upload a palette from the host. But nothing forbid to render
directly in the palette buffer. (GS rule nb 1, there is no rule ^^)
Fix Virtua Fighter 2 dark colors
However I'm not sure we can fix HW renderer. Rendering is done on the GPU but palette
handling is done on the CPU... So we need to read back data (ouch, and slow). A quick
test didn't get the expected results. Potentially there are others bugs (aka not gonna
happen on the HW renderer)
* gsdx sw: help debug
* quick way to disable verbose fixed tex0
* use palette address/format when the palette is dumped :)
* gsdx tc: reset dirty alpha flag when we lookup a frame
Fix black skin regression for haunting ground (at least on my gs dump)
* iop rec: fully enable COP2 support

Download: PCSX2 Git (2016/09/04)
Source: Here

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