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EmuCR: PCSX2PCSX2 Git (2016/09/18) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx hw: only keep a single half clear implementation
* gsdx hw: DoC takes 3
Add support for 16 bits format too. Fix shadows.
* gsdx sw: don't enable auto flush hack in replayer
Otherwise we don't have same number of draw call in HW/SW which is
awful to compare
* gsdx hw: improve the vertical half clear for DoC
Previous assumption that crazyness was used to clear the buffer is wrong.
It was also used to write a constant color to the buffer.
* ci: Remove Travis CI caching workaround
Travis CI now takes into account the environment variables when
generating the cache hash. So the workaround of appending random unique
stuff to "compiler" is now unnecessary.
* gsdx: Fix missing "\n" in rc file
It stops Visual Studio from asking to normalise the line endings
everytime the resource editor is used.
* Merge pull request #1564 from FlatOutPS2/master
GSdx: Add Windows UI options for HW hacks
* GSdx: Add cancel button to Hacks dialog
Add a cancel button to the Hacks dialog to make it easier for the user
to exit the window without making changes.
* GSdx: Add Windows UI options for HW hacks
Add UI options for Auto Flush and Unscale Point Line HW hacks.
* gsdx hw: CRC based solution to solve half screen issue on FFVII Dirge Of Cerberus
The trick is that the depth buffer is actually the right of the frame buffer
* Updated some entries in the GameIndex (#1487)

Download: PCSX2 Git (2016/09/18)
Source: Here

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