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EmuCR: PCSX2PCSX2 Git (2016/09/25) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Merge pull request #1579 from PCSX2/gsdx-generic-double-half-clear
Gsdx generic double half clear
* gsdx hw: reduce hack of Spyro series
Based on the comment, it ought to be fixed with previous commit.
* gsdx hw: remove various CRC hack that ought to be fixed with previous commit
* SpidermanWoS
* TyTasmanianTiger
* TyTasmanianTiger2
* DigimonRumbleArena2
* XmenOriginsWolverine
* CallofDutyFinalFronts
* GoW2 (only in openGL)
* gsdx hw: group the double half clear with gs mem clear hack
It avoid redundant check of the GS context
You can disable the extra clear with UserHacks_DisableGsMemClear = 1
* gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written (#1588)
* gsdx ogl: trigger the special RW framebuffer shader when only Alpha is written
It will work for both Jak and Ratchet&Clank and without CRC
* gsdx hw: round mipmap lod value
Will avoid some corruption based on distance/angle
* gsdx hw: forget to update a parameter
OMG, fixes various mipmap issues
* gsdx hw: add an userhack for hw mipmap
* gsdx: rename SW texture dump filename
* Use texraw for the unconverted texture (keep index fmt)
=> avoid bad filename order with the multiple texture layers
* add the real mipmap address
* Use a nice string format

Download: PCSX2 Git (2016/09/25)
Source: Here



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