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EmuCR: rpcs3 rpcs3 vulkan-wip Git (2016/09/26) is compiled. rpcs3 vulkan-wip is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 vulkan-wip Git Changelog:
* Merge branch 'vulkan-wip' of https://github.com/kd-11/rpcs3 into vulkan-wip
* gl: Fix depth texture sample into RGBA
* gl: Zero redirection flag before evaluation
* gl: Fix malformed shader using texture reconstruction
* gl: Bugfix; forgot to scale to max 24-bit int
* rsx/gl: Add emulated texture fetch for depth read
* vk/gl: swizzle component read on depth textures
* vk: Always write output registers
* gl: Simplify vertex input declaration
* gl: Always update glsl output registers
* gl: Two sided lighting
* gl: Texture format fixes
* gl: Fix broken buffer reserve computation
* Typo fix (#2153)
* Porting of DH's user clip implementation in gl (#2139)
* Porting of DH's user clip implementation in gl
* Tweak clang-format
* rsx: Move inline array to draw_clause structure.
* rsx: Use variant based draw commands.
* rsx: Dump DRAW_ARRAYS and DRAW_INDEX_ARRAYS.
* GL: old recompiler clean up (#2142)
* RSX texture refactor (#2144)
* gl/vk: Enable vertex texture fetch (#2127)
* gl: Enable vertex textures
* rsx: use textureLod instead of generic texture sample
* rsx: handle uploading of W32_X32_Y32_Z32
* gl: Re-enable proper shader logging
remove old logging method that overwrites single file
* gl: Declare texture_coord_scale for vertex samplers
* gl: texture remap fixes; enable remap for vertex textures
* gl: offset texture indices to base layer 16
* rsx: Fix W32_Z32_Y32_X32_FLOAT subresource layout
* vk: Enable vertex textures
* rsx: define special calls for vertex texture fetch
* gl: improved vertex texture fetch setup
* vk: Fix texture formats and component mapping
* vk: Implement vertex texture fetch functions properly
* vk/gl: proper fix for primitive restart index
revert inadvertent decompiler update
* gl: Disable filtering for vertex textures
* Hopefully fix appveyor build (#2148)
* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146)
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes
* vk: Properly compute descriptor pool size (#2150)
* rsx: Set default attribute format to float.
* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
* rsx: Move printing function in a separate header/cpp
* Porting of DH's user clip implementation in gl
* Merge pull request #2140 from vlj/rsx-refactor
Rsx refactor
* rsx: Move printing function in a separate header/cpp
* rsx: Set default attribute format to float.
* rsx: vertex attribute size is 1 again for CMP, let backend handles this formats properties.
* vk: Properly compute descriptor pool size (#2150)
* GL/Vulkan: Bug fixes and improvements; alphakill for vulkan (#2146)
* vk: Zero-initialize some more structs
* gl: Clean up fragment program generation code
* vk: Enable alpha kill
* vk: Fix surface clear; redirect output for surface_type:b
* vk: Tie renderpass to program object to avoid incompatible passes

Download: rpcs3 vulkan-wip Git (2016/09/26) x64
Source: Here



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