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EmuCR: CitraCitra Git (2016/10/04) is compiled. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #2106 from wwylele/delete-recursive
FS: implement DeleteDirectoryRecursively
* fs: clean up log format
* fs: implement DeleteDirectoryRecursively
* Merge pull request #2103 from wwylele/gpu-reg-cleanup
GPU: DisplayTransfer & MemoryFill cleanup and param check
* gpu: DisplayTransfer: a less amazing algorithm for flip
the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now.
* gpu: keep the old signal strategy for null pointer
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before
needs more hwtest
* gpu: add validity check for TextureCopy, DisplayTransfer and FillMemory
prevent further operation with invalid values which may cause assertion failure or divided by zero.
needs more hwtest
* memory: fix IsValidVirtualAddress for RasterizerCachedMemory
RasterizerCachedMemory doesn't has pointer but should be considered as valid
* gpu: move MemoryFill, TextureCopy and DisplayTransfer into functions
The old code indented too much to read. Split into functions and do general cleanup.
* rasterizer: separate TextureCopy from DisplayTransfer

Download: Citra Git (2016/10/04) x64
Source: Here



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