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EmuCR: DolphinDolphin Git 5.0-1066 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4332 from leoetlino/sync-sysconf-on-exit
ConfigManager: Sync Dolphin settings to SYSCONF on exit
* ConfigManager: Sync Dolphin settings to SYSCONF on exit
4319 made Dolphin not read/write directly to the SYSCONF and read
settings from the SYSCONF at boot, and only write Dolphin settings
to the SYSCONF at emulation startup.
However, this also made it a bit confusing, because if settings were
changed, then Dolphin was exited without starting a game in between,
the settings wouldn't actually get persisted. This is fixed by
syncing Dolphin settings with the SYSCONF when Dolphin exits.
* Merge pull request #4349 from container1234/bba
EXI: Fix incorrect byte order when writing 3-byte data to BBA_WRTXFIFOD
* Fix incorrect byte order when writing 3byte data to BBA_WRTXFIFOD
* Merge pull request #4339 from lioncash/wx-menu
DolphinWX: Move debugger menu item creation to CFrame
* DolphinWX: Move creation of debugger menu items into CFrame
Unifies the creation of all the menus into the main frame class.
Now it isn't spread out across the main frame and the code window.
This doesn't alter the placement of the handling functions, as this would
involve unrelated changes, since it would require modifying where
window-related variables are placed. This will be amended in a follow up
* Frame: Separate menu creation into individual functions
Keeps related menu items together based on top level menu. This will be
more convenient in the future when debugger menu bar item handling is
moved to CFrame, as it won't be a huge amount of code in one function.
This also makes it easier to locate menu bar code whenever it needs to be
* Merge pull request #4346 from degasus/framedump_sw
VideoSW: Use VideoCommon frame dumping.
* VideoSW: Use VideoCommon frame dumping.

Download: Dolphin Git 5.0-1066 x64
Download: Dolphin Git 5.0-1066 Android
Source: Here

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  1. Foi corrigido o áudio do re3 e re2 ?

    1. Só usar Áudio LLE corrige o som e qualquer game!


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