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EmuCR: DolphinDolphin Git 5.0-993 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4304 from stenzek/pool-reuse
TextureCache: Don't re-use pooled textures within the same frame
* TextureCache: Don't re-use pooled textures within the same frame
This is an issue because a driver may have to maintain two copies of a
texture if it batches all uploads together at the start of a frame.
In the Vulkan backend, we do something similar to avoid breaking out of a
render pass to copy a texture from the streaming buffer to the destination
image.
This was causing issues in the sms-bubbles fifolog, where an EFB copy to
the same address of a previously-used texture caused the previous texture
to be re-used again for a different image later on in the frame, causing
the original contents to be discarded.
* Merge pull request #4305 from stenzek/vulkan-framedump-fix
Vulkan: Fix minor issues with frame dumping on Vulkan
* Vulkan: Don't save borders to screenshots/frame dumps
This matches the behavior on GL, making for easier comparisons.
* Vulkan: Stop dumping frames on shutdown if left enabled
* Vulkan: Set alpha channel of swap chain buffers to 1.0.
Copying the alpha channel from the game causes issues with frame dumping,
since we're using a buffer directly from the GPU as a source for AVIDump.
* Merge pull request #4306 from sepalani/hle_more_logs
HLE: Logs nlPrintf calls
* HLE: Logs nlPrintf calls

Download: Dolphin Git 5.0-993 x64
Download: Dolphin Git 5.0-993 Android
Source: Here



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