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EmuCR: DolphinDolphin Git 5.0-999 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4307 from stenzek/vulkan-palette-srcformat
Vulkan: Use correct source format to determine palette size
* Vulkan: Use correct source format to determine palette size
Fixes blur in fortune street fifologs.
* Merge pull request #4308 from aldelaro5/memcheck-gui-relabel
Label debugger memchecks as "Memory Breakpoints" in the GUI
* Label debugger memchecks as "Memory Breakpoints" in the GUI
This is done to remove confusions among potential debugger users and to also make it more accurately tell what this feature is actually doing. Despite being true that it is using a memcheck (and it certianly checks that memory), the idea being to break on a memory access isn't really obvious especially considering that memchecks are also used in full MMU emulation to handle exceptions. It also doesn't help that memchecks are now supported in every builds.
It also changes the corresponding log because this log would be wanted by the user which means it should be more obvious that it was caused by the "memory breakpoint".
* Merge pull request #4252 from degasus/android
Android: Update the gradle file to use android studio 2.2 cmake.
* Android: Update the gradle file to use android studio 2.2 cmake.

Download: Dolphin Git 5.0-999 x64
Download: Dolphin Git 5.0-999 Android
Source: Here

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