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EmuCR: GLideN64GLideN64 Git (2016/10/04) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct read alpha from color buffer in RDRAM
Undo changes from 06da08
Fixed NBA Courtside 2 - Featuring Kobe Bryant wrong intro #1138
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Set maximal height of buffer copied to RDRAM to 480
Pokemon Stadium 2 (PAL) - Freeze after nintendo logo with OpenGL #1150
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Set texture level in LLE mode.
Fixed map-mapping in LLE mode. #1135
* Correct gDP.changed flags in GLRender::copyTexturedRect for GLES2
* Disable FrameBuffer::_getSubTexture for GLES2 because GLES2 implementation of OGLRender::copyTexturedRect can't be safely used here.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fix compare of vertex Z and test Z in gSPBranchLessZ.
Fixed GT64 - Championship Edition: missing polygon #151
* Do not use 8bit CI frame buffer as texture for gSpBg commands.
Fixed Yoshi's Story black screen in some levels if frame buffer is enabled #1143
Problem:
The game draws background with BG command.
Background texture is 8bit CI.
For some reason the game set 8bit CI at the address of the
background texture, but renders nothing to it.
Plugin uses empty frame buffer texture instead of background texture.
Solution: Do not use 8bit CI frame buffer as BG textures.
Note: probably the game rendres something to the BG texture at some point
of the game. This can't be emulated in hardware anyway.
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Fixed triple play 2000 wrong gfx in menu regression #1139
* Add support for software depth render to OGLRender::drawDMATriangles
* Move gDPFillRDRAM to FrameBufferList::fillRDRAM
Correct FrameBuffer::isValid()
Code cleanup.
Fixed Mickey Speedway USA is broken again. #1132

EmuCR: GLideN64

Download: GLideN64 Git (2016/10/04)
Source: Here

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