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EmuCR: PCSX2PCSX2 Git (2016/10/05) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx hw: update TEST.ATE field after ATE optimization
Otherwise DoFirstPass/DoSecondPass will give you result based on pre-ATE optimization
Close #1607
* gsdx psxmode: small hack to "see" video until we found a better solution
* gsdx debug: static GSState::s_n
This way you can access the current draw call anywhere. Very useful for debug.
* gsdx debug: trace register access
I didn't include high frequency register such as vertex stuff
main goal is to give the possibility to trace the texture/clut update
* Merge pull request #1586 from PCSX2/gsdx-refresh-gui-options
Gsdx refresh gui options
* gsdx: add a warning on vertex trace
Due to a division by 2, depth lsb bit is always 0
I'm not sure it is critical but let's keep a note for the future
* gsdx linux: add the missing gui option for unscale point/line primitive
* gsdx: remove the safe accurate blending hack
V2: Integrate Flatout patch to do the Window side

Download: PCSX2 Git (2016/10/05)
Source: Here

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