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EmuCR: PCSX2PCSX2 Git (2016/10/06) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* PCSX2-Git: Add an issue template file (#1567)
Merge issue template
[skip ci]
* gsdx: let's handle illegal 4 bits format too
In doubt if some games use them.
* gsdx: Handle illegal 8 bits format. Found the most silly GS dev trick
Fix Berserk #1526 Well done guys but we're more clever than you ;)
So instead to mask the color channels as any guy that RTFM, they decided to use the illegal 8H frame format
* gsdx: move the validation of the texture format before the draw call
Avoid false positive when game write dummy stuff
* gsdx memory: implement read texture of PS GPU24
convert the swizzled block as tightly packed 24 bits RGB
Then convert scanline to standard 32 bits RGBA
The HW renderer requires the preload data hack
* gsdx memory: add a PS GPU 24 bits format
Same swizzle as 16 bits. But contains tightly packed RGB pixels.

Download: PCSX2 Git (2016/10/06)
Source: Here



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