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EmuCR: PCSX2PCSX2 Git (2016/10/11) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* cdvdgigaherz: Read raw CD sectors one by one (#1590)
A multi sector raw disk sector read that reads data from two tracks of
different types will not complete successfully. Reading the sectors one
at a time should fix the issue.
* QA: add a git hook script to validate the format & check spu2x format
Note: pre-commit hook is for linux, need to be manually installed in .git/hooks/
A windows solution is welcome
* clang-format spu2x
Note: it doesn't play well with define around forceinline (might need to fix the inline btw)
And a single macro in RegTable.cpp
* Merge pull request #1615 from ramapcsx2/psxmode-rebase-spu2x
psxmode: SPU2-X backwards compatibility with the original SPU
* remove a useless define
more cosmetics
some more cosmetics? sure!
* bad merge fix 2
* bad merge fix
* psxmode: Spu2x: more native SPU2 reghandlers. first "working" reverb! (everything before was just random data)
* psxmode: Spu2x: add reverb register handling, fix a problem with the address translation, re-enable "VMIXEL" writing (which should just be named Echo/Effect ON or EON really)
* psxmode: Spu2x now working correctly. Kudos to pseudonym. Took him 30 minutes to fix this!
* psxmode: further spu2x work
* spu2x work 1

Download: PCSX2 Git (2016/10/11)
Source: Here

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