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EmuCR: PCSX2PCSX2 Git (2016/10/15) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx tc: move code to allow to lookup an older target if none was found
Next step is to enable it by uncommenting line 452
* gsdx: enable clut_load_before_draw option on Harley Davidson (CRC hack)
At least the game is good until we find how the HW really behave
* gsdx ogl: add an extra debug log level
Avoid too much log
* gsdx gui: add a combo box on linux (below Interlace)
3 states are off/half/full. I'm too lazy to create a better combo box.
The hack option will be removed when Windows GUI is ready
* gsdx: reduce code duplication for key event
* gsdx hw: allow overlapping of texture (alpha) and framebuffer (RGB)
Fix HUD on Berserk
v2: use fbmask instead of hacking the target format to 24 bits.
* gsdx ogl: use an invalid value for stencil state
Fix shadow in WWE Smackdown Vs Raw 2006
* gsdx sw: trick GetFeedbackOutput to handle basic merge loopback
It is enough for Xenosaga.
* gsdx ogl: reimplement merge circuit to support feedback write
* gsdx merge: get a new buffer for the feedback write
* gsdx shader: RGB => YUV conversion
Required for write feedback emulation
* gsdx shader: add a shader to render text for OSD
Gregory: code extracted from the OSD PR to reduce conflict
* gsdx: Add color component to OGL shaders
* gsdx: new parameter for merge virtual function
* Add full PMODE register to replace slbg/mmod
* Add full EXTBUF register (will allow to emulate write feedback)
* Add a third source (which will actually be the destination of the
write feedback)
* GSdx: Move alpha stencil hack back to original location
Avoids skipping the alpha stencil hack.

Download: PCSX2 Git (2016/10/15)
Source: Here



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