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EmuCR: PCSX2PCSX2 Git (2016/10/20) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* SPU2-X: PSX games should be able to read ENDX correctly now, which is
important functionality for many sound engines.
Fixed two other obvious errors in the psx compatibility merge, probably
* gsdx glsl: add basic support of GL_ARB_enhanced_layouts (GL4.4)
Hardcode location of interface to the location 0. If I understand the
spec correctly (unlikely), variable in interface will get successive
Goal is to reduce driver work. Instead to compute some location based on
name matching approach (and silly validation), the driver can now use
static allocation.
Tests on future Mesa 13 are welcome
* gsdx: move Haunting Ground CRC to dx level
* gsdx tc: improve haunting ground hack to remove the bloom effect
Just clear the buffer. The generic solution will be a copy from buffer A
to buffer B But it requires
1/ a big buffer A (otherwise it would overflow)
2/ a line width rescaling (+ the upscaling mess support)

Download: PCSX2 Git (2016/10/20)
Source: Here

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