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EmuCR: Project 64Project64 Git (2016/10/01) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #1208 from MELERIX/lang
Updated Spanish Translation
* version
* Updated Spanish Translation
* [Android] do not try to unmap reg 0
* [Android] Get CArmRecompilerOps::ADDI() to use register caching
* [Android] fix CArmRecompilerOps::JAL
* [Android] get CArmRecompilerOps::BGEZ_Compare to use reg caching
* [Android] Get CArmRecompilerOps::BLTZ_Compare to use reg caching
* [Android] Get CArmRecompilerOps::BLEZ_Compare to use register caching
* [Android] get CArmRecompilerOps::BGTZ_Compare to use register caching
* [Android] get CArmRecompilerOps::BEQ_Compare to use register caching
* [Android] Get CArmRecompilerOps::BNE_Compare to use register caching
* [Android] Add CArmRegInfo::ResetRegProtection
* [Android] Fix up CArmRegInfo::Map_TempReg
* [Android] Fix up CArmRegInfo::UnMap_ArmReg
* [Android] Move CArmRegInfo::FreeArmReg and CArmRegInfo::UnMap_AllFPRs
* [Android] fix up CArmRegInfo::WriteBackRegisters
* [Android] Add check for ShouldPushPopReg
* [Android[ Add Map_GPR_64bit
* [Android] Add Map_GPR_32bit
* [Android] Add CArmRegInfo::FixRoundModel
* [Android] fix accident tempo
* [Android] Get TestVariable to use temp registers
* [Android] Get SubConstFromVariable to use temp registers
* [Android] Fix StoreArmRegToArmRegPointer
* [Android] Get PopArmReg to handle the other registers
* [Android] Get PushArmReg to handle the rest of the registers
* [Android] Get MoveConstToVariable to use map temp
* [Android] Get CompareArmReg to handle larger registers
* [Android] Add XorArmRegToArmReg
* [Android] Add XorArmRegToArmReg
* [Android] Add XorConstToArmReg
* [Android[ Add StoreArmRegToArmRegPointer
* [Android] Add SignExtendByte
* ]Android] Add ShiftLeftImmed
* [Android] Add ShiftRightUnsignImmed
* [Android] Add MulF32
* [Android] Add OrArmRegToArmReg
* [Android] Add MoveVariableToFloatReg
* [Android] Add StoreFloatRegToArmRegPointer
* [Android] Add LoadFloatingPointControlReg
* [Android] Add LoadArmRegPointerToFloatReg
* [Android] Add LoadArmRegPointerToArmReg
* [Android] Add LoadArmRegPointerByteToArmReg
* [Android] get CompareArmRegToConst to take a uint32_t
* [Android] Add another case to AddConstToArmReg
* [Android] switch order of LoadArmRegPointerToArmReg
* [Android] Flip order of variables in MoveConstToArmReg
* [Android] Add mapping temp register
* [Project64] Add map variable

Download: Project64 Git (2016/10/01) x86
Download: Project64 Git (2016/10/01) x64


  1. Replies
    1. Guess they are working on an Android Version of Project64, but emucr hasn't compiled it.


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