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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2016/11/25) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Add newline to return statement logging
* Merge pull request #20 from PatrickvL/master
* More Ex* signature fixes
* Corrected and extended KernelThunk table
* Added typedef (P)ERWLOCK
* Updated Ps* signatures
* Updated Ex* signatures
* Updated a few more occurances of Cxbx string to Cxbx-Reloaded
* Forwarded RtlAppendUnicodeToString to NtDll
* Remove LONGBOOL - a Delphi Dxbx derelict
Also corrected return type of HalDisableSystemInterrupt to VOID
* Merge branch 'master' of https://github.com/PatrickvL/Cxbx-Reloaded
* Forwarded RtlAppendUnicodeStringToString to NtDll
* Simplified NtDll API importing
* Added a few UNIMPLEMENTED Ke* functions
* Applied __fastcall calling convention where appropriate.
* Added UNIMPLEMENTED stubs for all remaining Hal* kernel functions
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
* Added UNIMPLEMENTED stubs for al Ex* kernel functions
* Restored original distinction between "unimplemented" and "ignored"
* Introduced RETURN macro, applied in all Emu* files (again except DSound and D3D).
Also renamed UNIMPLEMENTED to LOG_UNIMPLEMENTED, applied in more places.
Also introduced LOG_IGNORED, applied where appropriate.
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
* Merge remote-tracking branch 'refs/remotes/LukeUsher/master'
* This too
* Slowly working my way through adding UNIMPLEMENTED skeletons
Rtl* functions can be passed-through to host - as soon as headers are
* Added UNIMPLEMENTED skeletons for remaining Av* and Dbg* kernel entries

Download: Cxbx Reloaded Git (2016/11/25)
Source: Here

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